Future Waves - Previews and Concept Notes (part 5)

Men of Castalia – (29 currently available.  8 to re-release).  Conquistadores.  Pikes.  Arquebus.  Most are already available, but we have 8 more to fill out their ranks.   They majority of them were sculpted by Jim Johnson. 




Men of the Deserts -  (31 currently available.  3 to re-release.  2 to release).  A couple of figures, and two Camels to re-release.  They we’ll have units of camel-mounted cavalry, flying carpets overhead, units of Djinn Titanic Infantry, and Sand Elementals.  The bulk of the Troops were sculpted by Tom Meier and Dennis Mize.




Wind Lords -  (7 currently available.  1 to re-release).  Mysterious winged humanoids.  Currently only 3 Wind Lord Infantry figures are available, two archers and one warrior.  These were sculpted by Tom Meier.  One infantryman with spear remains to be re-released.  We also have Archangels, Greater Angels, and the Griffon Chariot currently available to bring flavor to the line.  We would like to get a variety of troop and character models sculpted, both on foot and flying.  We currently are working on an alternative set of wings, to add more variety to units.




Half-Orcs – (0 currently available.  4 to re-release).  We are planning on the Half-Orcs existing as a race of mercenaries, with different subsets each adorned with trophies and items that they’ve scavenged off the races that they have worked alongside.  You would see some with Dwarf Armor and runes, probably carrying axes, some with elven jewels on their gear, and finely crafted arrows, etc.  We do have 4 sculpts by Tom Meier that will be used as Characters for the army.  This range will most likely be on hold until we get more re-releases and expansions to the classic armies finished.



Dae-Shiru - (0 currently available.  8 to re-release.  12 to release).  The beloved cat-like centaurs in Samurai armor.  Not only do we plan to produce the 8 that Ral Partha had previously released, but also Richard Kerr’s earlier sculpts of them (slightly different, but still excellent), and 6 more that Richard sculpted while at Partha, three of which were very heavily armored, and another 3 lightly armored Skirmishers.



                                                                    OTHER ARMIES / RACES - NO IMAGES


Pyrates -  (42 currently available.  3 to re-release).   Ship-dwelling raiders, plunderers, and cutthroats.  Most are already available, and make a unique army on their own, or as a supplement to other armies.  Only 3 left to re-release, then we start thinking about new sculpts.  Parrott-swarms, anyone?



Kingdoms of Men: Nomads -  (23 currently available.  0 to re-release).  A very effective range to expand the Men of the Deserts, Jungles, Temples, or indeed and of the Kingdoms of Men.   Sculpted by Sandra Garrity & Dave Summers.


Men of the Jungles -  (38 currently available.  5 to re-release).   Another range with only 5 to re-release.  Troops sculpted by Richard Kerr & Geoff Valley.


Half-Elves – (44 currently available.  1 to re-release).  A hybrid race, the result of Human and Elf cohabitation over many generations.  Some claim they have acquired the worst traits of both races;  the arrogance of the Elves, and the audacity of Men.  They are skilled marksmen, but easily gravitate towards gunpowder and experimental weaponry.  Most of these were sculpted by Dennis Mize, with a few additions by other sculptors.  We only have one figure left to re-release, a fully-armored fighter.


Undead -  (125 available, once wave II releases).  Hordes of shambling Skeletons, Zombies, Mummies, Wights, and other creatures reanimated by Necromancy.  Most of what we have will be available when Chaos Wars Wave II is officially released.  We still have many new sculpts planned, if there is sufficient demand, we would like to produce the following:   Skeletons carrying Crossbows, Handguns, Blunderbusses.  At least one Skeleton and one Zombie of each of the major distinguishable races (with remnants of their original armor/clothing in place (Orc, Ratling, Elf, Goblin, etc).   Skeletal Ogres.  The last 2 Skeletal Centaurs that were Stretch Goals from wave II (one Rearing, on with Bow).  At least 3 new Ghouls.  Ghosts that resemble a Dwarf, Elf, Goblin, and Orc.  Some Banshees.  A few more Undead Fairies.  An Armored Vampire Infantry unit.   A unit of Female Vampire Bodyguards to go with the Vampire Queen.   Undead versions of a Pegasus, Unicorn, and Griffin.  Heavily-Armored Skeleton Infantry.  Some more Skeleton Cavalry.  A Vampire Lord.  …And some more Mummies.  There is a lot we would like to add to the range.


Hobgoblins - (6 currently available.  0 to re-release).   Four Infantry and two cavalry, sculpted by Julie Guthrie.  We hope to eventually add to this small range with multiple Elite Troop types such as Heavy Armor Troops, Ambushers in camouflage, Berserkers, and characters.  This range will most likely be on hold until we get more re-releases and expansions to the classic armies finished.


Kobolds – (0 currently available.  0 to re-release).  We are working with a local artist from Central Ohio to design and eventually begin production on a unique race of Kobolds.  More on this in the future.



Fishmen – (0 currently available.  0 to re-release).   Just sharing some far-future plans.  We would like to do a full range of Fish-Men or Men-Fish with unique and exotic weaponry.  Alongside the basic warriors, we envision Harpoon-Gunner missile troops, Trappers wielding Steel Nets and Gigers, and Cavalry riding atop Lampreys.  Adding more flavor to that would be Giant Snapping Turtles with mobile weapons platforms, Leviathans, and other creatures from the deep.   Although they will most likely be dire enemies of the Atlanteans and Sea Elves, we expect most of their creatures and monsters should be interchangeable with the other two water-based races.  This range will most likely be on hold until we get more re-releases and expansions to the classic armies finished.



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FREE DOWNLOADS: Chaos Wars Classic Rules 2.0

The complete rules for the Chaos Wars Classic Rules: 2nd Edition are available for download here:

Click on each link below to open the specific file:

  pdf Book 1: Game Mechanics (Needed to Play) (6.38 MB)

  pdf Book 2: Building an Army Roster (Needed to Play) (4.09 MB)

  pdf Book 3: Ancient Rivalry Campaign (Supplemental Material) (4.82 MB)

  pdf Book 4: Legendary Scenarios (Supplemental Material) (6.49 MB)

  pdf Book 5: Personalities (Supplemental Material) (3.37 MB)

  pdf Book 6: Armies of the Chaos Wars (Supplemental Material) (6.64 MB)

  pdf Book 7: Army Roster Tools (Supplemental Material) (6.96 MB)

 Book 8: Clash of Runes and Bone Campaign (Supplemental Material)

When printing these documents, we suggest setting your printer to black & white, as opposed to color printing.  Printed copies of these books are also available for purchase on our webstore.

Player Aides:

  pdf Game Reference Sheet (308 KB)

 Spell Cards

After reviewing the rules, and trying them out, please join us on the Forums to discuss the game, and your experiences with it.

Packing the Kickstarter

We have started packing the Kickstarter Orders.  If everything goes properly, we should ship the week of Dec 21.

Here are a few photos of (only some of) the raw stock, as we prepared to start packing.

Kickstarter Packing Part 2

More photos from packing the Kickstarter.

Some background info:   In an effort to provide the highest quality possible, the Kickstarter fulfillment orders are being packed by the owners of Iron Wind Metals, some of their spouses, some select members of our crew, and some of our most-trusted demo team members.
I thought you might want to know the total numbers.  With this kickstarter, we are shipping over:


5,772 Elves 

3,829 Goblins

2,126 Orcs

65 Dragons

437 Monsters

65 War Machines

1,289 Other infantry miniatures  


This comes to a total of more than 13,538 Individual miniatures.

Our extensive Quality-Check process is taking a bit longer than we had expected, but we are making great strides forward.
I had hoped to ship early this week (12/14), but we did find a small issue with one casting... some of the fingers weren't coming in all the way.  So after some experimentation on the production mold, we have decided to remake the mold, to get even better quality castings for you.
This means that we probably won't be shipping until the week of the 21st.  We wanted to get it out sooner, but getting you a quality product comes first.  We hope you understand.    Everyone should still be receiving their packages before the end of the year, and hopefully before Christmas.
We do have two surprises for our backers:
1)  We are including square and rectangular plastic bases with all of the Kickstarter Infantry, Cavalry, and Small or Medium sized Monsters; at no additional charge.   This should help with ranking up the miniatures easily for game-play.  20mm bases for the Elves, Goblins, and Humanoids.  25mm bases for the Orcs.  25mmx50mm for the cavalry.  40mm for the small/medium sized monsters.   We don't have bases yet for the larger stuff (Chariots, War Machines, Large Monsters), but we have something planned for the future on those.  Once we get them finished, we plan to have them available at very reasonable costs.
2)  Everyone receiving a package from us for the kickstarter will be getting a free sample Dwarf sculpted by Tom Meier and a free Skeleton Warrior sculpted by Julie Guthrie. We are as proud of these figures as we are of the Elves, Orcs, and Goblins.  We hope you like them.
Here are the photos of our most recent packing adventure:
At the end of a long 11 hour day, we had all of our pre-packing done.  So the assortments we will use to assemble your orders are ready to go.  We found we had over 14 feet of packaged product.  I don't want to guess the total weight.


Some close-ups of the box contents.


Here are about 3/4 of the stock boxes, after most of their contents have been sorted and bagged:

So in this next week, we will be making the new production mold, getting those figures cast up, inspecting them, and finishing up the packaging for the collector's sets, so that this coming weekend we can put your orders together, and get them in in the mail to you asap the week of the 21st.
Thank you all for your patience and support.
Jacob  (on behalf of the entire Iron Wind Metals team) 

40th Anniversary Game


October 1st was the 40th Anniversary of Ral Partha becoming an official legal entity.

In celebration, several of us met at the Iron Wind Metals factory that Saturday to play a private game of Chaos Wars.

We used one of the 'Campaign Scenarios' and a pair of sample armies that will soon be released as part of the Kickstarter fulfillment.

Playing for Forces of Darkness (on the left) were:

Mike Noe, President of Iron Wind Metals, and former Ral Partha Factory Manager

Dale Kemper, former Ral Partha Employee, Chaos Wars demo team member in the mid-1980s, and writer of the Press Gang rules sheet.

Playing for Forces of Light (on the right) were:

Marc Rubin, Co-Owner of Iron Wind Metals, One of the original Ral Partha owners, and a co-creator of the original Chaos Wars rules.

Rich Smethurst, One of the original Ral Partha owners, former Ral Partha Factory Manager, and a co-creator of the original Chaos Wars rules.


You can download the Scenario and Army Rosters here:




The game was going pretty well for Rich and Marc.  Rich had matched Dale's Hydra and Doom-Thumpers, with a pair of low-level dragons.

Rich's Centaurs, Elf Chariot, Unicorn, and Treeman clobbered Dale's Goblin Wolf Riders, but then the Goblin Wolf Rider Champion managed to keep the Treeman and Unicorn tied up for another two turns.  By that time, the Hydra had won the day against the dragons. 


Marc's Elves and Artillery started bombarding Mike's Skeletons, but Mike kept bringing them back to life with his Necromancer.  Marc abandoned the strategy, and he and Mike began targeting each other's Artillery pieces. 

Everything looked pretty even as the Skeleton and Chaos forces closed on the Elves and Samurai, until Mike used his Necromancer to enchant the Goblin Archer's weapons.  He gave them a +2 modifier, and proceeded to roll a 6 when they fired.  This left the Samurai Yeomen in pretty bad shape.  Mike charged with two units of Skeletons, a Chaos Knight unit,  and a Doom Wurm; overwhelming the Samuari and Elf Yeomen.  Both broke and ran from combat.  In the end, Marc and Rich held the middle of their line, but Mike and Dale held the flanks, and had a clear path to get their messenger off the board.

It ended with a minor victory to Mike and Dale, but was a very good back and forth game.

There should have been more mid-battle photos, but I got carried away with running the game, and neglected the camera.

There was a good amount of laughter, debate, and taunting.  I had a good time, and believe the players did as well.

We invite you to download the Scenario and Army Lists, and give it a try. 

Thanks All.   Here's to another 40 years.